Examples

Operant Conditioning Examples

More than fifty examples of operant conditioning in everyday life, at home, in the classroom, at work, in animal training, in apps, and in nature — each one labeled by quadrant and explained, plus the schedules and the tricky cases that fool people.

Updated 19 min read

The four quadrants, in two sentences

Operant conditioning is learning from consequences: a behavior that is followed by positive reinforcement (something added) or negative reinforcement (something removed) becomes more frequent, and a behavior followed by positive punishment (something added) or negative punishment (something removed) becomes less frequent. "Positive" and "negative" mean added and removed, not good and bad, and a consequence counts as reinforcement or punishment only by its actual effect on the behavior.[1]

How to read an example of operant conditioning

Every example on this page has the same three parts, the A-B-C of behavior analysis: an antecedent (the situation), a behavior (what the person or animal does), and a consequence (what happens next). To classify the consequence, ask two questions in order:

  1. Did the behavior become more or less likely afterward? More likely means reinforcement. Less likely means punishment.
  2. Was a stimulus added or removed? Added means "positive." Removed means "negative."
The four quadrants of operant conditioning A two-by-two grid. Columns: stimulus added (positive) and stimulus removed (negative). Rows: behavior increases (reinforcement) and behavior decreases (punishment). Top left, positive reinforcement: a treat after a sit. Top right, negative reinforcement: the seat-belt chime stops. Bottom left, positive punishment: a burn after touching a hot pan. Bottom right, negative punishment: losing the car keys after breaking curfew. Extinction sits outside the grid: nothing is added or removed, the reinforcer simply stops. Was a stimulus added or removed? Added (+) · "positive" Removed (−) · "negative" Did the behavior become more or less likely? More likely Less likely Positive reinforcement Something is added and the behavior increases. Sit → treat; sitting increases Behavior ↑ Negative reinforcement Something is removed and the behavior increases. Buckle up → chime stops Behavior ↑ Positive punishment Something is added and the behavior decreases. Touch hot pan → burn Behavior ↓ Negative punishment Something is removed and the behavior decreases. Miss curfew → lose the keys Behavior ↓ Extinction is outside the grid: nothing is added or removed; the reinforcer simply stops arriving.
The four quadrants. The column answers "added or removed?"; the row answers "more or less likely?" Positive and negative are arithmetic signs, not judgments.

Two more labels cover what the quadrants leave out. Extinction means a behavior that used to be reinforced no longer is, and it fades.[11] Schedule marks examples where the interesting part is not what the consequence is but how often it arrives.[2]

The label depends on the effect, not the intention

Every row below states the effect on behavior ("barking increases," "swearing decreases") because the label is only correct if that effect actually happens. A scolding that makes a child act out more is reinforcement, whatever the parent meant by it. When you analyze your own examples, watch the behavior over time before you name the quadrant.[1]

Examples of operant conditioning in everyday life

BehaviorConsequenceQuadrantWhy
You hold the door for a strangerThey smile and thank you; you hold doors morePositive reinforcementSocial approval is added; the behavior increases.
You try a new restaurantThe meal is excellent; you go backPositive reinforcementA good meal is added after the choice; returning increases.
You tell a joke at dinnerEveryone laughs; you tell more jokesPositive reinforcementLaughter is added; joke-telling increases.
You put on noise-cancelling headphones on the trainThe noise disappears; you reach for them every rideNegative reinforcementAn aversive stimulus (noise) is removed; the behavior increases. This is escape.
You feed the parking meterNo ticket; feeding the meter becomes automaticNegative reinforcementThe behavior prevents an aversive event. This is avoidance — the ticket never has to happen for the habit to hold.
You mute a group chat that buzzes constantlyThe buzzing stops; you mute chats faster in futureNegative reinforcementAn aversive stimulus is removed contingent on the behavior; muting increases.
You skip sunscreen at the beachPainful sunburn; you skip it less oftenPositive punishmentAn aversive stimulus is added; the behavior decreases. A natural punisher — no one had to deliver it.
You text while walkingYou walk into a lamppost; you text-and-walk lessPositive punishmentPain is added; the behavior decreases.
You leave your bike unlockedThe bike is stolen; you never leave one unlocked againNegative punishmentA valued item is removed; the behavior decreases. One trial was enough.
You show up late to a friend's dinners, repeatedlyThe invitations stop; you become punctual with other friendsNegative punishmentA reinforcer (invitations) is withdrawn contingent on lateness; lateness decreases.
You wave at a neighbor who never waves backNothing; after a few weeks you stop wavingExtinctionThe behavior used to produce a wave back. With the reinforcer gone, it fades.
You buy a lottery ticket every weekOccasional small wins; you keep buyingSchedule · VRReinforcement after an unpredictable number of responses — variable ratio, the most persistent pattern of all.

Notice how many everyday examples are natural consequences that nobody arranged. Sunburn, a stolen bike, and a good meal shape behavior exactly the way a food pellet shapes a rat's lever press. The complete guide to operant conditioning ›

Examples at home and in parenting

BehaviorConsequenceQuadrantWhy
Child shares a toy with a siblingParent notices and says exactly what was good; sharing increasesPositive reinforcementSpecific attention is added right after the behavior. "Catch them being good."
Child brushes teeth without a fussThen comes the bedtime story; brushing gets easierPositive reinforcementA preferred activity follows a less-preferred one — the Premack principle.[3]
Teenager texts "home safe"Parent's stream of check-in calls stops; texting increasesNegative reinforcementThe aversive stimulus (repeated calls) is removed; the behavior increases.
Child eats the agreed three bites of broccoliExcused from the table; bites happen fasterNegative reinforcementSitting at the table is aversive; the behavior ends it. Escape.
Child whines for a snack before dinnerParent gives in "just this once" — every few days; whining intensifiesPositive reinforcementThe snack is added, on a variable-ratio schedule. Giving in occasionally builds more persistent whining than giving in every time.[2]
Child rides a bike without a helmetThe bike is put away for the rest of the day; helmet-less riding decreasesNegative punishmentA reinforcer (the bike) is removed; the behavior decreases.
Child swears at dinnerA brief, sharp reprimand; swearing at dinner decreasesPositive punishmentAn aversive stimulus is added; the behavior decreases. If swearing had increased, the reprimand would be attention — see the tricky cases below.
Child calls out from bed for a fifth glass of waterParent answers the first request only, then stops responding; after a noisy week the calling fadesExtinctionA behavior maintained by attention no longer produces it. Expect a burst before the decline.[4]

Families are full of reciprocal contingencies: the child's behavior is shaped by the parent's response, and the parent's response is shaped by what stops the child. Gerald Patterson called the escalating version of this the coercive family process.[5] Operant conditioning in parenting ›

Operant conditioning examples in the classroom

BehaviorConsequenceQuadrantWhy
Student hands in homework on timeWritten feedback returned the next day; on-time work increasesPositive reinforcementFeedback is added soon after the behavior. Prompt feedback reinforces; feedback three weeks later mostly doesn't.
Class lines up quietly after recessTeacher adds a marble to the jar; a full jar earns a class partyPositive reinforcementA token — a conditioned, generalized reinforcer — is added. The basis of every token economy.[6]
Student finishes every problem in classTonight's homework is waived; finishing in class increasesNegative reinforcementAn aversive task is removed contingent on the behavior. "Homework passes" work this way.
Student who dreads reading aloud acts silly when called onTeacher sighs and moves to the next student; acting silly increasesNegative reinforcementThe demand is removed. This is escape-maintained problem behavior, and it is extremely common.[7]
Student turns in sloppy, illegible workHas to redo it during free time; sloppy work decreasesPositive punishmentExtra effort is added contingent on the behavior; the behavior decreases.
Student uses a phone during a lessonPhone is kept at the desk until the bell; phone use decreasesNegative punishmentA reinforcer is removed for a set time; the behavior decreases.
Student makes wisecracks that used to get laughsClassmates stop laughing; the wisecracks dry upExtinctionThe reinforcer (peer attention) is no longer delivered. Peer attention is often the reinforcer teachers can't control.
Students stay on task during independent workTeacher circulates and gives praise at unpredictable momentsSchedule · VIThe first on-task moment after an unpredictable interval is reinforced — variable interval, which produces steady, sustained work.

Classroom studies in the 1960s established that teacher attention is a powerful reinforcer, that praise for on-task behavior plus planned ignoring of mild disruption reduces disruption, and that reprimands can backfire when the attention they carry is what the student is working for.[8] Operant conditioning in education ›

Examples at work

BehaviorConsequenceQuadrantWhy
Employee proposes a process fixManager credits her by name in the team meeting; proposals increasePositive reinforcementPublic recognition is added. For many people it outperforms a small bonus.
Employee completes the mandatory compliance moduleThe nagging pop-up at every login disappears; completion happens soonerNegative reinforcementAn aversive stimulus is removed. Most corporate "reminders" are negative-reinforcement systems.
New hire offers ideas in meetingsNobody responds; after a month the ideas stopExtinctionNo reinforcer follows the behavior, so it fades. Silence trains people as surely as criticism does.
Employee interrupts colleaguesA colleague calls it out in front of the group; interruptions dropPositive punishmentAn aversive stimulus is added; the behavior decreases — with the usual side effect of resentment toward the punisher.
Employee expenses a personal dinnerLoses bonus eligibility for the quarter; padding expenses stopsNegative punishmentA reinforcer is removed contingent on the behavior. This is response cost.
Worker assembles units on a production linePaid a fixed amount per unitSchedule · FRPiece-rate pay is a fixed-ratio schedule: high rates of work with a pause after each payout.

How organizational behavior management applies these ideas ›

Animal training examples

BehaviorConsequenceQuadrantWhy
Dolphin touches a target poleWhistle, then a fish; target-touching increasesPositive reinforcementThe whistle is a conditioned reinforcer that bridges the gap to the fish. Same logic as a clicker.
Horse steps forwardRider's leg pressure is released; the horse moves off pressure more readilyNegative reinforcementPressure is removed contingent on the behavior. Most traditional horsemanship is negative reinforcement.
Cat jumps onto the kitchen counterA motion-triggered puff of air; counter-jumping decreasesPositive punishmentAn aversive stimulus is added. Because the device delivers it, the cat doesn't learn to avoid the owner.
Parrot screams for attentionOwner leaves the room; screaming decreasesNegative punishmentThe reinforcer (the owner's presence) is removed contingent on the behavior.
Rat presses a lever that used to deliver foodFood no longer comes; pressing surges, then fadesExtinctionThe laboratory original. The surge is the extinction burst.[4]
Pigeon pecks a lighted keyFood after an average of 50 pecksSchedule · VRVariable ratio: pigeons on this schedule peck at very high, steady rates for long stretches.[2]

Modern dog training leans almost entirely on the first quadrant, for reasons the evidence supports. Operant conditioning in dog training ›

Examples in technology and apps

BehaviorConsequenceQuadrantWhy
You complete a lesson in a language appChime, confetti, points; lesson completion increasesPositive reinforcementConditioned reinforcers are added immediately — the timing is the whole trick.
You open a loot box in a gameOccasionally a rare item; opening boxes increasesSchedule · VRVariable ratio, same as a slot machine. This is why regulators treat loot boxes as gambling-adjacent.
You pay a bill in the banking appThe red "overdue" badge disappears; you pay sooner next monthNegative reinforcementAn aversive stimulus is removed contingent on the behavior.
You hit "reply all" on a company-wide emailTwo hundred "please remove me" replies; you never reply-all againPositive punishmentAn aversive flood is added; the behavior decreases sharply.
You post spam in a forumPost deleted and account suspended for 24 hours; spamming decreasesNegative punishmentAccess (a reinforcer) is removed for a period. Time-out, in software.
You open an app's notificationsThey never contain anything useful; you start swiping them away unreadExtinctionOpening was reinforced by relevant content. Without it, the behavior fades — which is why irrelevant notifications destroy an app's reach.

Operant design in technology ›

Examples in health and therapy

BehaviorConsequenceQuadrantWhy
Patient in addiction treatment submits a drug-negative urine sampleVoucher whose value rises with each consecutive negative sample; abstinence increasesPositive reinforcementContingency management — one of the best-supported treatments for stimulant use disorders.[9]
Person afraid of flying drives twelve hours insteadThe dread evaporates; driving instead of flying becomes the ruleNegative reinforcementAvoidance removes fear and is reinforced by that relief. The fear itself never gets tested, so it never fades.
Client in exposure therapy stays in the feared situationNothing bad happens; fear declines across sessionsExtinctionThe avoidance response is blocked, and the conditioned fear extinguishes. More on extinction ›
Patient takes a new medicationNausea within the hour; doses get skippedPositive punishmentAn aversive stimulus is added after the behavior; taking the pill decreases. A major, under-recognized cause of non-adherence.
Patient on a hospital ward shouts at staffLoses tokens that buy privileges; shouting decreasesNegative punishmentResponse cost within a token economy.[6]

Operant conditioning in health and clinical practice ›

Examples in nature and evolution

BehaviorConsequenceQuadrantWhy
Crow drops a walnut onto a roadA passing car cracks it open; dropping nuts on roads increasesPositive reinforcementFood access is added after the behavior. No trainer required.
Toad snaps at a bumblebeeStung on the tongue; snapping at striped insects decreasesPositive punishmentPain is added; the behavior decreases, often after a single trial.
Gull begs at a picnic table where nobody feeds itNothing; it stops coming to that tableExtinctionBegging that was reinforced at other tables is not reinforced here, so it fades — and comes under stimulus control of the tables that do pay.

Skinner argued that operant conditioning is a second kind of selection: natural selection picks traits across generations, and reinforcement picks behaviors within a lifetime.[10] Both work by consequences, and neither needs a plan.

Examples for yourself: self-management

BehaviorConsequenceQuadrantWhy
You write 200 wordsYou cross off today's box on a paper tracker; writing sessions increasePositive reinforcementA conditioned reinforcer, delivered immediately by you. Small and instant beats big and delayed.
You wash the dishes right after dinnerNo crusted pile waiting in the morning; the habit sticksNegative reinforcementThe behavior prevents an aversive state — avoidance, working in your favor.
You eat a huge lunchA 3 p.m. slump; big lunches decrease, slowlyPositive punishmentAn aversive state is added — but two hours late, which is why natural punishers for eating are so weak.
You miss a goal in a commitment contractMoney you pledged goes to a cause you dislike; missing decreasesNegative punishmentResponse cost, arranged in advance by you against your future self.
You get a generic "time to work out!" notificationNothing happens whether you obey it or not; within two weeks you swipe it away unreadExtinctionA cue with no contingent consequence loses control over behavior. Most habit-app reminders die this way.

The full guide to building habits with operant conditioning ›

Examples of schedules of reinforcement in daily life

Ferster and Skinner spent a decade cataloguing what happens when reinforcement arrives only some of the time.[2] Four schedules cover most of daily life.

ScheduleReinforcer arrives…Three everyday examplesCharacteristic pattern
Fixed ratio (FR)after a set number of responsesA coffee card stamped every purchase, free on the tenth · Piece-rate pay for each unit sewn · "After every 25 flashcards, a five-minute break" (self-set)Fast, steady work with a pause right after each payout — the "just got my free coffee, no hurry" lull.
Variable ratio (VR)after an unpredictable number of responsesA slot machine · Cold-call sales, where roughly one call in thirty closes · Loot boxes and gacha gamesVery high, very steady rates and extreme resistance to extinction. The hardest schedule to walk away from.
Fixed interval (FI)for the first response after a set timeStudying that ramps up the night before a weekly Friday quiz · Peering down the street for a bus that runs every 15 minutes · Checking the washing machine as its 45-minute cycle nears the endThe "scallop": almost nothing right after reinforcement, accelerating as the interval runs out.
Variable interval (VI)for the first response after an unpredictable timeChecking email · Redialing a busy customer-service line · A surfer paddling for waves that arrive at irregular intervalsModerate, remarkably steady rates. Checking never quite stops because the next one might be the one.

The practical rule in every setting: reinforce continuously while a behavior is being learned, then thin to an intermittent schedule so it lasts. Run the interactive schedule simulator ›

Tricky examples that fool people

Textbook examples are clean. Real ones usually contain two contingencies at once, or a consequence whose effect is the opposite of its intent. Five that trip up students, parents, and trainers:

1. The candy that ends the tantrum

A child screams for candy in the checkout line; the parent, mortified, hands it over; the screaming stops. Two things were learned. The child's tantrum was followed by candy — positive reinforcement of tantrums. The parent's giving-in was followed by the end of the screaming — negative reinforcement of giving in. Each person trained the other, and each will do it faster next time.[5] The fix is not a bigger punishment for the tantrum; it is making sure tantrums stop working (extinction) while asking politely starts working (reinforcement).

2. The scolding that is really attention

A teacher tells a student to sit down every time he wanders; the wandering gets worse. Students almost always label this "positive punishment that failed." It isn't. The behavior increased, so the consequence was a reinforcer: the reprimand delivered attention, and attention was what the wandering was for. Classroom studies from the 1960s onward found exactly this — reprimands can increase the behavior they target.[8] In applied behavior analysis, this is called attention-maintained behavior, and it is identified with a functional analysis rather than guessed.[7]

3. The snooze button

"The alarm is positive punishment for sleeping in." No: the alarm is an antecedent, not a consequence, and the behavior that matters is pressing snooze. Pressing snooze removes the alarm instantly, every single time — negative reinforcement on a continuous schedule with zero delay, which is about as strong as a contingency gets. That is why the only alarm that reliably works is the one across the room: it makes standing up, not pressing a button, the escape response.

4. The grounding that removes nothing

A teenager is "grounded for a week" for a bad grade. She spends the week in her room, texting her friends, exactly as she would have anyway. Nothing that functions as a reinforcer was removed, so this is not negative punishment no matter what it is called — and if being grounded also excuses her from family dinners she dislikes, it may be negative reinforcement of whatever produced the grade. The test for negative punishment is that a reinforcer the person actually contacts is withdrawn and the behavior decreases. How negative punishment actually works ›

5. The seat-belt chime

People often call the chime "punishment for not wearing a seat belt." But "not buckling" is not a behavior that can be punished; it is the absence of one. The chime is present until you buckle; buckling ends it — negative reinforcement of buckling (escape). After a few weeks most drivers buckle before the chime ever starts, which is avoidance: the behavior now prevents the aversive stimulus rather than ending it. Engineers who design these systems are doing behavior analysis whether they call it that or not.

A fast test for the hard cases

Name the behavior first — the specific thing the person or animal did. Then ask what changed in the environment right after it, and whether the behavior went up or down over the following days. If you find two behaviors (the child's and the parent's, the dog's and the owner's), analyze each one separately. Most "tricky" examples are just two ordinary examples stacked on top of each other.

Classify it yourself

Take any behavior from your own day and run it through the two questions. If you want a check, the interactive quadrant finder on the home page asks the same two questions and names the quadrant for you, and the 20-question quiz tests you on scenarios like the ones above with instant explanations. For the vocabulary, see the glossary.

Frequently asked questions

What are some examples of operant conditioning in everyday life?

Holding a door and getting a thank-you (positive reinforcement), putting on headphones to cut out noise (negative reinforcement), getting sunburned after skipping sunscreen (positive punishment), and having a bike stolen after leaving it unlocked (negative punishment). Lottery tickets and slot machines are variable-ratio schedules, and you stop waving at a neighbor who never waves back through extinction.

What is an example of operant conditioning in the classroom?

A teacher adds a marble to a jar when the class lines up quietly, and a full jar earns a party — positive reinforcement with tokens. A student who finishes all the problems in class has homework waived — negative reinforcement. A phone used during a lesson is kept until the bell — negative punishment. A student who acts silly to escape reading aloud, and gets skipped, is being negatively reinforced for acting silly.

What are the four types of operant conditioning with examples?

Positive reinforcement: a dolphin touches a target and gets a fish, so touching increases. Negative reinforcement: a horse steps forward and leg pressure is released, so stepping forward increases. Positive punishment: a cat jumps on the counter and gets a puff of air, so jumping decreases. Negative punishment: a parrot screams and the owner leaves the room, so screaming decreases.

Is a speeding ticket positive or negative punishment?

It depends which part you analyze, and textbooks disagree. Being pulled over and handed a citation adds an aversive event (positive punishment). Paying the fine and losing license points removes money and privileges (negative punishment). If speeding decreases, both descriptions are correct; if it doesn't, neither is, because punishment is defined by its effect.

What is an example of negative reinforcement that is not punishment?

Feeding a parking meter. Nothing unpleasant happens, and no behavior decreases; the behavior of feeding the meter increases because it prevents a ticket. Negative reinforcement always strengthens a behavior by removing or preventing something aversive. Punishment weakens a behavior.

What is an example of a variable-ratio schedule in everyday life?

A slot machine pays out after an unpredictable number of pulls; a salesperson closes roughly one cold call in thirty; a loot box occasionally contains a rare item. In each case reinforcement depends on the number of responses but the number varies, which produces high, steady rates of behavior that are very hard to extinguish.

References

  1. Skinner, B. F. (1953). Science and Human Behavior. Macmillan.
  2. Ferster, C. B., & Skinner, B. F. (1957). Schedules of Reinforcement. Appleton-Century-Crofts.
  3. Premack, D. (1959). Toward empirical behavior laws: I. Positive reinforcement. Psychological Review, 66(4), 219–233.
  4. Lerman, D. C., & Iwata, B. A. (1995). Prevalence of the extinction burst and its attenuation during treatment. Journal of Applied Behavior Analysis, 28(1), 93–94.
  5. Patterson, G. R. (1982). Coercive Family Process. Castalia.
  6. Ayllon, T., & Azrin, N. H. (1968). The Token Economy: A Motivational System for Therapy and Rehabilitation. Appleton-Century-Crofts.
  7. Iwata, B. A., Dorsey, M. F., Slifer, K. J., Bauman, K. E., & Richman, G. S. (1994). Toward a functional analysis of self-injury. Journal of Applied Behavior Analysis, 27(2), 197–209. (Reprinted from Analysis and Intervention in Developmental Disabilities, 2, 3–20, 1982.)
  8. Madsen, C. H., Becker, W. C., & Thomas, D. R. (1968). Rules, praise, and ignoring: Elements of elementary classroom control. Journal of Applied Behavior Analysis, 1(2), 139–150.
  9. Higgins, S. T., Budney, A. J., Bickel, W. K., Foerg, F. E., Donham, R., & Badger, G. J. (1994). Incentives improve outcome in outpatient behavioral treatment of cocaine dependence. Archives of General Psychiatry, 51(7), 568–576.
  10. Skinner, B. F. (1981). Selection by consequences. Science, 213(4507), 501–504.
  11. Cooper, J. O., Heron, T. E., & Heward, W. L. (2020). Applied Behavior Analysis (3rd ed.). Pearson.